Halo: Devs rely on prototypes and old Bungie demos to rekindle the flame

game news Halo: Devs rely on prototypes and old Bungie demos to rekindle the flame

We must admit that we did not see this announcement coming. For the future of the Master Chief Collection, 343 Industries wants to bring gamers and modders content from the Master Chief’s past. The studio intends to rely on content initially developed by Bungie and cut during editing to better recover. The fans will be delighted.

Summary

  • The ring on the finger
  • In search of the holy grail buried under the cup
  • 20 years later, Halo 2’s E3 2003 demo will get a remake

The ring on the finger

Fans like to learn about prototypes or versions whose content is not in the final game. Unfortunately, they hardly ever get a chance to play these tests, which served as the blueprint for a title they love. Some shake the sky and the (CP) towers in the hope of getting their hands on relics of the past that bear witness to tumultuous developments.. we remember the build Resident Evil 1.5 features that have been long sought after by fans of the Capcom saga. “One thing that is part of the great journey of the many fans of aura is learning about all the things that haven’t been made into games over the yearsrecognizes 343 Industries in the last message published on Haloway Point. The study adds: “When ambitious and talented developers face the challenges of limited time and resources, and have to make difficult decisions about what is best for the final product, many things end up in the horrible tenth circle of ‘Hell’.”.

Halo: Devs rely on prototypes and old Bungie demos to rekindle the flame

In search of the holy grail buried under the cup

Halo: Devs rely on prototypes and old Bungie demos to rekindle the flame

For documentation and archival purposes, 343 Industries has thoroughly explored the folders left behind by Bungie containing all files related to the first two Halos. To decipher this conglomeration of data, some of which is over 20 years old, Alex Wakeford (Community Writer) and Sean Cooper (Senior Software Engineer) asked Marcus Lehto, one of the Master Chief’s parents, for help today. gamemaster of Battlefield in Electronic Arts. Early investigations revealed that two vehicles that appear in future episodes were planned from the first Halo.. In fact, the Kestrel and Specter have been found in an advanced state of development, while the existence of a light tank almost undetectable on radar, named Viper by Alex Wakeford, has been revealed. Vehicles from the STR version have also been unearthed, as well as assets from the MacWorld prototype (when Halo was in third-person view)..

The team in charge of unearthing these old treasures, which calls itself Digsite (digsite in French), has also recovered models of human NPCs that it is restoring with a view to their later integration into the MCC, either through official content or thanks to the modding imagined by the community. In addition, he got a mini-boar, which the players called “Little pig” after a glitch that shrunk the Warthog in multiplayer frominfinity halo, as well as in the Doozy, a water contraption. Alex Wakeford says a significant amount of never-before-released content is being dusted off, ranging from maps (Dusk, Purgatory, Raceday, Ruinedpain, Swamp) to weapons, bipedal creatures (Slugman, Thornbeast, Blind Wolf, Keelbug… monsters seen in early prototypes). The team even had fun making cars parked on the streets of New Mombasa driveable!

Halo: Devs rely on prototypes and old Bungie demos to rekindle the flameHalo: Devs rely on prototypes and old Bungie demos to rekindle the flame

20 years later, Halo 2’s E3 2003 demo will get a remake

Halo: Devs rely on prototypes and old Bungie demos to rekindle the flame

We strive to bring as much of this published content to the community as possible.” declares 343 Industries. “Data, tags, everything you need to incorporate the items into your own mod, and enough information for experienced modders to experiment with.” adds the study. Although the modding community is particularly targeted, 343 Industries is thinking of ways”home” to share these discoveries with fans. We know for example that the team is in the process of restoring a level cut from thehalo 2 titled Alphamoon. The developers plan to make it playable in the MCC so that two players can defend against Heretical Rebellion.

Halo: Devs rely on prototypes and old Bungie demos to rekindle the flame

Good news never comes alone Microsoft studio hopes to make famous Halo 2 E3 2003 demo, the one that ignited audiences, fully playable via MCC With guns in each hand and carjacking. At the moment, the developers warn that there is still a lot of work to be done and that this level may not be playable on console. “Our ultimate goal is to make it run on the MCC, playable from start to finish, and work if you follow the presentation script.”, explains 343 Industries.

Halo: Devs rely on prototypes and old Bungie demos to rekindle the flame

This practice of drawing on a series’ past by digging through old archives and going back to early prototypes to unearth items to exploit is pretty rare in the gaming world. We counted some examples, like the one by Nightdive that he included in his remastering of shadow man Full levels are not part of the original software released in 1999, but this process is not common. This initiative of 343 Industries, aimed at fans and historians of video games, is to applaud with all hands. As for the future of Halo Infinite, the studio prefers to remain evasive. Beyond the cooperative mode for the campaign and the arrival of Forge, it’s hard to know what the future holds for the last episode with Major. At the moment, it is the future of the Master Chief Collection that seems most exciting..

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