NVIDIA Removes AMD FSR!

200 games and apps now support DLSS; a technology far superior to one deprived of the “power of AI time scaling techniques”.

In October 2021, NVIDIA announced that its machine learning supersampling technology was supported by 120 games and applications. Eight months later, 200 games and apps now benefit from DLSS (Deep Learning Super Sampling). This figure will be reached thanks to loopmancer. Additionally, NVIDIA notes that “Highly anticipated Lord of the Rings games: Gollum and Steelrising will add DLSS and ray tracing”.

Credit: NVIDIA

As you know, for a little over a year, DLSS has had to deal with AMD’s solution, FSR (FidelityFX Super Resolution). Fifteen days ago, on the occasion of the annual review, AMD listed 110 games that support FSR 1.0 / FSR 2.0. Unlike DLSS, FSR is open source; also, it is less hardware restrictive. AMD claims that its FSR has been adopted twice as fast as DLSS.

FSR 2.0 vs. DLSS 2.3 in God of War

DLSS > FSR for NVIDIA

Unsurprisingly, to defend its technology, NVIDIA presents this additional hardware requirement (the use of Tensor cores) as a strength rather than a weakness; and the last sentence sounds like a thinly veiled attack on AMD’s FSR: “NVIDIA DLSS is the only AI-driven super-resolution technology, and that advantage translates to up to twice the gaming performance. It’s also the only scaling technology available that harnesses the power of a deep learning neural network to ensure image quality comparable to native resolution Image scaling without the power of AI time scaling techniques introduces unsightly artifacts such as motion artifacts, vibrations, and texture blur. »

Three DLSS/ray tracing games

Regarding the three games mentioned above, know that the The Lord of the Rings: Gollum It will be released in September with NVIDIA DLSS and Ray Tracing. So GeForce RTX gamers “you will be able to explore the different locations of the game with immersive reflections and shadows with ray tracing accelerated by NVIDIA DLSS”.

On the other hand, Spiders, developer of avaricewill release a new action RPG game in September called rise steel. This title will benefit from ray tracing reflections and NVIDIA DLSS.

Finally, in the short term, loopmancer will land on July 13, also with NVIDIA DLSS and Ray Tracing. According to NVIDIA, when the “DLSS is enabled, performance is doubled, so GeForce gamers with a GeForce 3070 GPU or better can enjoy Loopmancer at 60+ fps when gaming at max 4K with ray tracing enabled.”.

Figure 2: 'Unsightly Artifacts', 'Flurred Textures': NVIDIA Removes AMD FSR!
Credit: NVIDIA

Source: NVIDIA press release

Leave a Comment