The Last of Us Part 1: An animator steps forward to defend the project

game news The Last of Us Part 1: An animator steps forward to defend the project

Since its announcement, we must admit that The Last of Us Part 1, the second remake of the original game released in 2013 on PlayStation 3, is in the eye of the storm. Despite its excellence and its cult status, some fans in the Naughty Dog community believe, rightly or wrongly, that the Californian studio could have taken more risks, even if that meant developing a parallel episode of the franchise. . Faced with the avalanche of negative comments that appeared on the web, one of the animators decided to step forward to defend the project.

The spoiled surprise of the Summer Game Fest

On June 9, Geoff Keighley took advantage of the absence of the E3 show (which will return to Los Angeles in 2023 at the legendary Convention Center) to present his Summer Game Fest. the last of us part i It was supposed to be the highlight of the show, but the surprise was ruined by a leak a few hours before the event. Inevitably, this “pschitt” effect inevitably played into the onslaught of criticism that followed, as gamers had already started to let this decision by Naughty Dog slip by. In addition, when the project (and the price) was announced, it was enough for the community, the most vocal, to fall on the snout of the future PlayStation 5 and PC title.

Robert Robisson defends The Last of Us Part 1

The animator of the new Naughty Dog project, Robert Robisson, wanted to respond to some of the criticism, starting with those who believe that The Last of Us Part 1 is just a ATM easy for the study of Santa Monica. According to the interested party, the project is by no means a low-level remake that allows Naughty Dog to effortlessly make money.

“It’s easy money.”

In fact, it is the most meticulously constructed and elaborate project I have ever seen or participated in in my entire career. The highest level of care and attention to detail possible.

When asked by a Twitter user about the price of the game, he replies:

The price of the game is out of my control and its value is subjective to each individual. You can decide for yourself if you want it or not. All I’m saying is that I’m impressed with the work of an amazing group of people on this project. A lot of passion has been put into this project.

This probably won’t convince everyone, but we’ll wait until we know more to find out all the contours of this game that promises, if we are to believe those interested, as a great project at Naughty Dog. .

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